﻿using UnityEngine;

public class IdleState : BaseState<PlayerCtrl> {

	public override void Init(PlayerCtrl ctrl) {
		base.Init(ctrl);

		Data = new StateData("IdleState");

		Priority = 0;
	}

	public override void OnEnter(object args = null) {
		base.OnEnter(args);
	}

	public override void OnStateUpdate(object args = null) {
		base.OnStateUpdate(args);
	}

	public override void OnExit(object args = null) {
		base.OnExit(args);
	}

	public override bool IsComplete() {
		return false;
	}
}
